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Auriel abilities
Auriel abilities






auriel abilities auriel abilities auriel abilities

Majestic Span’s range increase is by far the most useful talent, as it also helps with stacking Increasing Clarity on top of allowing Auriel to stay further back: she’s naturally safer when she’s further away from enemies. Level 4: There’s one great choice at level 4 and two disappointing ones. Swift Sweep doesn’t add much other than making it easier to hit enemies with the centre of Sacred Sweep, something you shouldn’t need once you’re a strong Auriel player, and Searing Light just doesn’t deal enough damage to be worth the choice, especially as you’ll typically be a solo healer. The increased damage, though, is just more useful in more situations. Righteous Assault can also be chosen-the decreased cooldown is great for spamming the ability, and synergises well with the typically chosen talent at level 13. At level 1, the best choice is typically Increasing Clarity-the added damage is easy to stack up and means Auriel will be getting more hope when she hits someone with the centre of Sacred Sweep. Level 1: Auriel’s talents are typically rather easy to choose, with some variants available against specific team compositions. Chromie, for example, can easily time some abilities to hit the person in Crystal Aegis as soon as they come out. Remember that it can also be used by opponents to time burst damage too, though.

auriel abilities

This can be used to prevent burst-abilities like Pyroblast-as well as force the enemy to back off from an ally, as if they stay in the area, the damage done will whittle away some health as well as top up Auriel’s hope. After the two seconds, the hero will explode in a large area. Crystal Aegis, on the other hand, is made to prevent death: use it on Auriel or an allied hero and they will be placed in stasis for two seconds: immune to all damage and status effects, and unable to move or use abilities.








Auriel abilities